Welcome to CYBERTROPE

This site is an attempt to explore narratives in the digital space and to highlight such explorations as they are recorded around the web.  

My name is Anderson Evans, I’m a grad student at CUNY Graduate Center (in Liberal Studies with a concentration on Digital Humanities).  My initial intentions for this blog involve considerations of how storytelling is best carried out in digital spaces, how the infrastructure of digital worlds impacts narrative in video games and simulations, and what ludic techniques can be put to use in creating a digital experience that educates on a cultural, emotional, and academic level.

One of the biggest issues for me in this world of digital narratives is that in pressing forward with the intricacies of graphical realism, immersive sound, and profit generating themes of violence and phantasmagoria the benefits of ludic forms of scholarly application are often hidden in plain site.  It is easy for the scholar to scratch his/her head when trying to find the benefits in using an evolved form of the video game in the classroom.

Simpler infrastructures from earlier eras in video game history, I hold, have far more to offer the academic then do the multi-million dollar games played on the most up to date gaming consoles.  Many such infrastructures have become popular once again with the rise of mobile gaming, but primarily to a novel degree.

My hope is to highlight the work of scholars that illustrate the idea of digital/ludic narratives in their projects, and to find a project of my own to move forward with as I go through my masters courses.  I’ve no doubt my intentions will ebb and flow, and I may drift away from some of these emphases and construct new ones — This blog is to be a digital narrative in its own right.

[Featured Image is a screencap from Monkey Island 2: LeChuck’s Revenge]

 

This entry was posted in Uncategorized. Bookmark the permalink. Both comments and trackbacks are currently closed.
Skip to toolbar